Closed conversy closed 2 years ago
4.6 was not fully advertised, which prevented the use of gl_BaseInstance. In the absence of glUniform*, gl_BaseInstance is useful (if not required) for drawing multiple, different objects...
4.6 was not fully advertised, which prevented the use of gl_BaseInstance. In the absence of glUniform*, gl_BaseInstance is useful (if not required) for drawing multiple, different objects...