Closed r58Playz closed 2 years ago
Seems to occur when the test program gets hidden by other windows.
Yes I noticed that also, but I never fixed it... it has to do with surface allocation in Metal...
I think I fixed the major leak, but there are multiple other leaks according to the Leaks instrument.
They're related to createGLMContext
and glslang
Good job.. I tried leaks but it was crashing (which I found out later was due to some advanced memory tracking settings for debugging).
Thanks
When opening the test program, there seems to be a memory leak.
Could be caused by my viewport PR, testing.
EDIT: There still seems to be a leak.