openglonmetal / MGL

OpenGL 4.6 on Metal
Apache License 2.0
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use glfw native api to avoid a patched version of glfw #6

Closed conversy closed 2 years ago

conversy commented 2 years ago

I needed a way to use an MGL context in my SDL app without modifying SDL, and I figured out that it can be done with glfw as well (and with any other windowing toolkit provided that they can give access to the underlying cocoa window).