Would you please talk about what it would take for MGL to support OpenGL 3.x ? I am trying to port a program that uses GLFW and miscellaneous "gl" calls to iOS. (I am a neophyte trying to find my way through the porting options and my head is spinning...)
Thanks!
Would you please talk about what it would take for MGL to support OpenGL 3.x ? I am trying to port a program that uses GLFW and miscellaneous "gl" calls to iOS. (I am a neophyte trying to find my way through the porting options and my head is spinning...) Thanks!
ps If this is a dumb question, I don't know it.
Gene