I tried running the various tests in test_mgl_glfw. I encountered the following issue with test_1D_textures test:
Found buffer type: Uniform Buffer buffer_base_index: 0
tex id data update 1
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5446: failed assertion `Draw Errors Validation
Fragment Function(fragment_2): missing buffer binding at index 0 for spvDescriptorSet0[0].
'
Program ended with exit code: 9
This happened while executing mtlDrawArrays.
Environment is an Apple Silicon M2 Pro laptop running Ventura 13.5.
I tried running the various tests in test_mgl_glfw. I encountered the following issue with test_1D_textures test:
Found buffer type: Uniform Buffer buffer_base_index: 0 tex id data update 1 -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5446: failed assertion `Draw Errors Validation Fragment Function(fragment_2): missing buffer binding at index 0 for spvDescriptorSet0[0]. ' Program ended with exit code: 9
This happened while executing mtlDrawArrays.
Environment is an Apple Silicon M2 Pro laptop running Ventura 13.5.