Open bartvde opened 8 years ago
The 2D and 3D views are synchronized using a floating point computation. There is a loss of precision in the rotation and the other view parameters.
What could be done, is to apply the OL3 view constraints when back to 2D:
OLCesium.setEnabled(false)
.ah thanks for pointing to this code snippet @gberaudo
So my map has a view with rotation 0. I then switch to 3D view which uses ol3-cesium. When switching back the 2D the rotation is not exactly 0 anymore but
3.043247875922678e-10
is there an explanation for this loss of precision in the rotation of the view?