Bugfix/improvement: Fix too many cooling districts by applying offsets that negate the extra unintended bonuses, so it's not possible anymore to get a high world machine output bonus by destroying resource producing districts, when there are many cooling districts https://github.com/openly-retro/stellaris-machine-robot-expansion/issues/108
Bugfix: Remove 'towel' trait from leader-builder (that was unintended) and do a few other trait fixes
Bugfix: Fix effects-based trait tooltips in leader-builder
Improvement: Flavor text addition to cooling districts
Balancing/improvement: Add a mechanic for imposing output penalties to non-resource districts (like Naval Cap district) when the thermal throttling planet modifier is set to bad (world output is below 100% because there aren't enough cooling districts). This will help balance overbuilding non-resource districts. https://github.com/openly-retro/stellaris-machine-robot-expansion/issues/109
QoL improvement: Add colony automations for each world-machine type, with custom icons for each. Now possible to automate building Generator districts on an Auto-Machine World, or Epsilon (engineering) districts on a Auto-Processor world