Bio Robot: Added habitability traits to new Bio Robot species based on founder species
Bio Robot: Tweak Sentient AI policy for Machine empires after modifying founder species to Mechanical, so the founder species does not get demoted from full citizenship to partial
Mechanical Heritage origin gets mechanical world habitability trait on start
Synthetic origin gets habitability traits on start
Regenerated all the custom GUIs and traits for leader builder, ruler modifying, and councilor editors, so traits will be up to date
Planet Cracker origin has been renamed to Orbital Cracker so as not to be confused with the colossus
Orbital Crackers are no longer allowed on gas giants, shrouded worlds, or shielded worlds. There are updates to tooltips to explain these.
MAMP: Fix projects not linking to each other in 3.12
MAMP: Fix species being auto-assimilated on creation, because of 3.12 rules; new MAMP pops will be set to Machine Integration.
MAMP: Add habitability traits when the species is created
Added a habitability trait for all Auto-Machine world classes, with flavor text updates
The Machine Age updates:
Synthetic Ascended and Mechanical Heritage origins have been updated. They were triggering situations related to another synthetic ascension and that wasn't correct. Also removed the Synthetic Tradition tree for those two origins, because in TMA, starting that tradition tree triggers the whole situation for ascending, which is redundant because these two origins start off with a Mechanical species. So to make up for that, these two origins start with the completion bonus from that tradition tree.
Flavor text updates for these two origins, also flavor text update for mechanical species
Behind the scenes
Some much needed updates to the python scripts that generate all the GUI stuff.. players won't see this but it does consume development time
Press ESC in the mod control menu will exit properly
3.12 Updates
The Machine Age updates:
Behind the scenes