openly-retro / stellaris-machine-robot-expansion

Reviving XVCV's "Machine & Robot Expansion" mod
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Bio Mechanical bugfixes #179

Open openly-retro opened 1 month ago

openly-retro commented 1 month ago

bio mechanical pops are getting assembeld on the planet, alongside the modifier this is probably not what's intended

The AP unlocks a policy for gestalt machines only which controls the upkeep, ranging from 1 energy to 1 food and values in between Without the AP there isn't such upkeep (?)

https://discord.com/channels/378985949373399040/676376359513227304/845771472219799552

i think synth biobots need to return true for is_robotic_species (for 00_social_classes.txt to work for CGs*)

It's possible XVCV didnt want to overwite that?

https://discord.com/channels/378985949373399040/676376359513227304/893466248724246548

Uh, your pop will be assembled and cloned together.


Bio Mechanical for Mechanical should not inherit Machine traits (is this even possible? ) not really possible Bio Mechanical for Machine is fine

openly-retro commented 1 month ago

If no Bio Mech AP, the species will have 0.5 food and 0.5 energy upkeep