Also get a field-programmable building that follows colony designation no matter what planet it's on
--
maybe this next part?
Can also build a mega on the moon of the planet which will produce even more of that resource
with plenty of upkeep
moon output changes based on planetary designation / flag
output changes based on colony designation
unity, research, naval + army, forge, goods, energy, food, minerals,
or a little of everything if no designation
Also get a field-programmable building that follows colony designation no matter what planet it's on
-- maybe this next part? Can also build a mega on the moon of the planet which will produce even more of that resource with plenty of upkeep moon output changes based on planetary designation / flag