Put back the subclass buttons and add more for the 3.10 subclasses
I removed them accidentally ... look back in the code for the pattern, we will need 12 buttons in total, 4 for each leader class. Unless we find that the core modifying traits don't need so many subclasses.
Core modifying subclass button effects need restrictions vs all subclasses
We need to update this pattern for each subclass button picker in the core-modifying button effects. Following
xvcv_mdlc_core_modifying_requires_no_ruler_subclass_or_focus_trigger = { CLASS = official ID = subclass_official_diplomacy_councilor }
In each subclass trigger, exclude all the other classes and subclass except the one in question.
This has two parts:
xvcv_mdlc_core_modifying_requires_no_ruler_subclass_or_focus_trigger = { CLASS = official ID = subclass_official_diplomacy_councilor }