I implemented this wrong.. go back thru the traits, decide which should have DLC restrictions (maybe make a separate map of trait names to DLC) and then knocktogether some lines of code to properly print this out to restrict players from picking (not seeing, but picking) a trait if they dont have the required DLC.
I implemented this wrong.. go back thru the traits, decide which should have DLC restrictions (maybe make a separate map of trait names to DLC) and then knocktogether some lines of code to properly print this out to restrict players from picking (not seeing, but picking) a trait if they dont have the required DLC.