Open openly-retro opened 6 months ago
I fixed a bug where double the amount of trade deposits were being added
Future notes:
use trade_value_add = 1
potentially
there also seems to be a calculation called trade_income
where it is given a value and can be evaluated
in the trade_conversions folder there is a property called economic_category = trade_routes
-- I wonder if this can somehow be used to show value from the merchant machine routes, rather than try to decipher how much energy is being added based on "total energy income", because the civic compounds the "base empire energy" category
I made a deposit like so
xvcv_mdlc_d_civic_trade_deposit_energy = { is_for_colonizable = yes
planet_modifier = { trade_value_add = 5 }
drop_weight = { weight = 0 } }
but I havent found the way yet to get trade value shown as "trade income" on the empire overview
I'm doing this as an experiment to show income from merchant machine trade routes
Trade deposits can add up pretty quickly, it seems they add a bit too fast and can result in the player having an OP level of income.
Some more testing is needed .. try the civic at normal speed w/out getting it early due to using console commands, see how it feels.