Closed openly-retro closed 6 months ago
testing commands in game. Run the game on SLOWEST as there is a built-in blocker that the level-up effect won't fire after at least 1 game day passes.
effect = { every_owned_leader = { limit = { has_trait = leader_trait_trickster} } add_experience = 1200 }
effect = { every_owned_leader = { limit = { leader_class = commander } } add_trait = xvcv_mdlc_leader_trait_shared_memory }
Before:
Testing steps:
PAUSE GAME
effect = { every_owned_leader = { limit = { has_trait = leader_trait_adaptable leader_class = official } } add_experience = 400 }