Open bulldozerecske opened 6 months ago
I was killed by an axis NPC, mission failed screen showed up, I mouse clicked and OpenMohaa crashed.
CG_ModelAnim: Could not find parent entity CG_ModelAnim: Could not find parent entity Loading game...m3l20005 OPENMOHAA Archive Version 14 SV_ArchiveServerFile(false) Channel memory manager started ------ Server Initialization ------ Server: m3l2 ==== CleanupGame ==== SV_ArchiveLevelFile() OPENMOHAA Archive Version 14 sv_serverid is read only. soundtrack switched to music/m3l2.mus. MOHAA Archive Version 14 9408032 memory allocated for navigation. Tiki:LoadAnim Couldn't load models/american_army.skd ^~^~^ Model 'models/american_army.tik' has no skelmodel ^~^~^ Bad model name 'models/american_army.tik' ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. Tiki:LoadFile Couldn't load models/american_army_fps.tik Skeletor CacheAnimSkel: Could not open binary file models/american_army_fps.skc TIKI_InitTiki: Failed to load animation 'models/american_army_fps.skc' at TIKI_InitTiki: no 'idle' animation found, model bounds not set for models/american_army_fps.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/american_army_fps.tik Tiki:LoadAnim Couldn't load models/american_army_fps.skd ^~^~^ Model 'models/american_army_fps.tik' has no skelmodel Game Loaded TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Going from CS_PRIMED to CS_ACTIVE for Bulldozer_HUN OpenMohaa ------ Server Initialization Complete ------ 1337.05 seconds CG_ModelAnim: Could not find parent entity Channel memory manager started Loading Previous Sound State. Channel memory manager started Tiki:LoadFile Couldn't load models/nil ^~^~^ Bad model name 'NIL' Player::AttachModelEvent : Tag tag_weapon_left not found (anim/pain.scr, 528): if ( (self.fact.location == 0) || (self.fact.location == 1) ) if ( (self.fact.^ ^~^~^ Script Error : Field 'location' applied to NULL listener (anim/pain.scr, 528): if ( (self.fact.location == 0) || (self.fact.location == 1) ) if ( (self.fact.location == 0) || (self.fact.^ ^~^~^ Script Error : Field 'location' applied to NULL listener (anim/pain.scr, 43): local.yaw = self GetLocalYawFromVector self.fact.direction local.yaw = self GetLocalYawFromVector self.fact.^ ^~^~^ Script Error : Field 'direction' applied to NULL listener (anim/pain.scr, 43): local.yaw = self GetLocalYawFromVector self.fact.direction local.yaw = self ^ ^~^~^ Script Error : Cannot cast NULL to vector (anim/pain.scr, 58): switch(self.fact.location) switch(self.fact.^ ^~^~^ Script Error : Field 'location' applied to NULL listener You have acquired explosives! ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'. ----- Client Shutdown (Received signal 11) ----- Channel memory manager started ------ Unloading ClientGame ------ Channel memory manager started Closing SDL audio playback device... SDL audio playback device closed. SDL audio shut down. RE_Shutdown( 1 ) ----------------------- ----- Server Shutdown (Received signal 11) ----- ==== ShutdownGame ==== ------ Unloading Game ------ ---------------------------
Hi
I don't have this issue on Linux.
Do you know if it happens in the current version of OpenMoHAA for Windows?
I was killed by an axis NPC, mission failed screen showed up, I mouse clicked and OpenMohaa crashed.