openmoh / openmohaa

Open re-implementation of Medal of Honor: Allied Assault with modern features and bugfixes from ioquake3
GNU General Public License v2.0
299 stars 20 forks source link

(AA - m3l2) crash after mission failed #212

Open bulldozerecske opened 6 months ago

bulldozerecske commented 6 months ago

I was killed by an axis NPC, mission failed screen showed up, I mouse clicked and OpenMohaa crashed.

CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
Loading game...m3l20005
OPENMOHAA Archive Version 14
SV_ArchiveServerFile(false)
Channel memory manager started
------ Server Initialization ------
Server: m3l2
==== CleanupGame ====
SV_ArchiveLevelFile()
OPENMOHAA Archive Version 14
sv_serverid is read only.
soundtrack switched to music/m3l2.mus.
MOHAA Archive Version 14
9408032 memory allocated for navigation.
Tiki:LoadAnim Couldn't load models/american_army.skd
^~^~^ Model 'models/american_army.tik' has no skelmodel
^~^~^ Bad model name 'models/american_army.tik'
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
Tiki:LoadFile Couldn't load models/american_army_fps.tik
Skeletor CacheAnimSkel: Could not open binary file models/american_army_fps.skc
TIKI_InitTiki: Failed to load animation 'models/american_army_fps.skc' at 
TIKI_InitTiki: no 'idle' animation found, model bounds not set for models/american_army_fps.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/american_army_fps.tik
Tiki:LoadAnim Couldn't load models/american_army_fps.skd
^~^~^ Model 'models/american_army_fps.tik' has no skelmodel
Game Loaded
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Going from CS_PRIMED to CS_ACTIVE for Bulldozer_HUN OpenMohaa
------ Server Initialization Complete ------ 1337.05 seconds
CG_ModelAnim: Could not find parent entity
Channel memory manager started
Loading Previous Sound State.
Channel memory manager started
Tiki:LoadFile Couldn't load models/nil
^~^~^ Bad model name 'NIL'
Player::AttachModelEvent : Tag tag_weapon_left not found
(anim/pain.scr, 528):
    if ( (self.fact.location == 0) || (self.fact.location == 1) )
    if ( (self.fact.^
^~^~^ Script Error : Field 'location' applied to NULL listener

(anim/pain.scr, 528):
    if ( (self.fact.location == 0) || (self.fact.location == 1) )
    if ( (self.fact.location == 0) || (self.fact.^
^~^~^ Script Error : Field 'location' applied to NULL listener

(anim/pain.scr, 43):
    local.yaw = self GetLocalYawFromVector self.fact.direction
    local.yaw = self GetLocalYawFromVector self.fact.^
^~^~^ Script Error : Field 'direction' applied to NULL listener

(anim/pain.scr, 43):
    local.yaw = self GetLocalYawFromVector self.fact.direction
    local.yaw = self ^
^~^~^ Script Error : Cannot cast NULL to vector

(anim/pain.scr, 58):
            switch(self.fact.location)
            switch(self.fact.^
^~^~^ Script Error : Field 'location' applied to NULL listener

You have acquired explosives!
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
----- Client Shutdown (Received signal 11) -----
Channel memory manager started
------ Unloading ClientGame ------
Channel memory manager started
Closing SDL audio playback device...
SDL audio playback device closed.
SDL audio shut down.
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Received signal 11) -----
==== ShutdownGame ====
------ Unloading Game ------
---------------------------
gbudny commented 1 month ago

Hi

I don't have this issue on Linux.

Do you know if it happens in the current version of OpenMoHAA for Windows?