openmoh / openmohaa

Open re-implementation of Medal of Honor: Allied Assault with modern features and bugfixes from ioquake3 with cross-platform support
https://www.openmohaa.org
GNU General Public License v2.0
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(AA - m6l3e, m5l1b) crash after mission failed #237

Closed bulldozerecske closed 8 months ago

bulldozerecske commented 9 months ago

After getting killed, the level was loaded again, and OpenMohaa crashed:

CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
Loading game...m6l3e0001
OPENMOHAA Archive Version 14
SV_ArchiveServerFile(false)
Channel memory manager started
------ Server Initialization ------
Server: m6l3e
Gametype changed, clearing session data.
==== CleanupGame ====
SV_ArchiveLevelFile()
OPENMOHAA Archive Version 14
sv_serverid is read only.
soundtrack switched to music/m6l3e.mus.
MOHAA Archive Version 14
335488 memory allocated for navigation.
Tiki:LoadAnim Couldn't load models/american_army.skd
^~^~^ Model 'models/american_army.tik' has no skelmodel
^~^~^ Bad model name 'models/american_army.tik'
^~^~^ Warning: Can't find player animation 'unarmed_stand_idle'.
Tiki:LoadFile Couldn't load models/american_army_fps.tik
Skeletor CacheAnimSkel: Could not open binary file models/american_army_fps.skc
TIKI_InitTiki: Failed to load animation 'models/american_army_fps.skc' at 
TIKI_InitTiki: no 'idle' animation found, model bounds not set for models/american_army_fps.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/american_army_fps.tik
Tiki:LoadAnim Couldn't load models/american_army_fps.skd
^~^~^ Model 'models/american_army_fps.tik' has no skelmodel
Game Loaded
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Going from CS_PRIMED to CS_ACTIVE for Bulldozer_HUN OpenMohaa
------ Server Initialization Complete ------ 431.37 seconds
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
Channel memory manager started
Loading Previous Sound State.
Channel memory manager started
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
Tiki:LoadFile Couldn't load models/nil
^~^~^ Bad model name 'NIL'
Player::AttachModelEvent : Tag tag_weapon_left not found
Weapon::SurfaceCommand : group NIL not found.
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
CG_ModelAnim: Could not find parent entity
Exception thrown: read access violation.
this was 0x50.

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smallmodel commented 9 months ago

Could you try again?

bulldozerecske commented 9 months ago

Could you try again?

No crash after several respawns if it is loaded from maplist. Btw, I could not get out alive w/o godmode... :)

Same type of crash when it is loaded after m6l3c as next level.

Same type of crash on m5l1b, also:

OpenMoHAA 0.61.0-alpha+335.61f0fc6 win_msvc64-x86_64 Feb 20 2024 UTC and OpenMoHAA 0.61.0-alpha+340.36af9e6 win_msvc64-x86_64 Feb 26 2024 UTC

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