openmoh / openmohaa

Open re-implementation of Medal of Honor: Allied Assault with modern features and bugfixes from ioquake3
GNU General Public License v2.0
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(AA CustomMap - test_fahaz) failed to set emotion for bots #387

Closed bulldozerecske closed 6 days ago

bulldozerecske commented 6 days ago

NPCs are not working properly on this test map with openmohaa. Getting these errors:

Going from CS_PRIMED to CS_ACTIVE for Bulldozer_HUN OpenMohaa
^~^~^ SimpleActor::GetEmotionAnim: unknown animation 'facial_idle_neutral' in 'models/human/german_winter_type1.tik'
Failed to set emotion for (entnum 4, radnum 10, targetname 'mesterlovesz'
^~^~^ SimpleActor::GetEmotionAnim: unknown animation 'facial_idle_neutral' in 'models/human/german_winter_type2.tik'
Failed to set emotion for (entnum 6, radnum 12, targetname 'geppuska1_ember'
^~^~^ SimpleActor::GetEmotionAnim: unknown animation 'facial_idle_neutral' in 'models/human/german_winter_type1.tik'
Failed to set emotion for (entnum 7, radnum 13, targetname 'geppuska2_ember'
(anim/stand.scr, 401):
        self setmotionanim scientist_thought_start
        self ^
^~^~^ Script Error : unknown animation 'scientist_thought_start' in 'models/human/german_misc_scientist.tik'

^~^~^ SimpleActor::GetEmotionAnim: unknown animation 'facial_idle_neutral' in 'models/human/german_misc_scientist.tik'
Failed to set emotion for (entnum 8, radnum 15, targetname 'prof'
^~^~^ SimpleActor::GetEmotionAnim: unknown animation 'facial_idle_neutral' in 'models/human/german_winter_type1.tik'
Failed to set emotion for (entnum 4, radnum 10, targetname 'mesterlovesz'

Map can be downloaded from here: http://www.mohaaaa.co.uk/AAAAMOHAA/content/wooden-house

Version: OpenMoHAA 0.71.0-unstable+53.020a6d8 win_msvc64-x86_64 Sep 30 2024 UTC