openmoh / openmohaa

Open re-implementation of Medal of Honor: Allied Assault with modern features and bugfixes from ioquake3 with cross-platform support
https://www.openmohaa.org
GNU General Public License v2.0
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(SH - t3l1) crash when destroying truck / planting sticky bomb #444

Closed bulldozerecske closed 2 weeks ago

bulldozerecske commented 2 weeks ago

I destroyed the tank with flak, then I wanted to destroy the truck with the same turretweapon and the game crashed.

TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Going from CS_PRIMED to CS_ACTIVE for Bulldozer_HUN OpenMohaa
------ Server Initialization Complete ------ 3622.16 seconds
MUSIC: changing from [ none | none ] to [ failure | normal ]
CG_ModelAnim: Could not find parent entity
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Loading Previous Sound State.
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
SOUNDTRACK: Loading music/t3l1.mus
MUSIC: changing from [ failure | normal ] to [ normal | normal ]
STUB: sample_loop_block in D:\a\openmohaa\openmohaa\source\code\client\snd_openal_new.cpp line 3308.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1577.918701 -2883.976318 376.125000) to (5666.843262 -6022.603516 24.125000)
Reason: couldn't find start node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1575.472412 -2889.420166 376.125000) to (1584.000000 -2884.000000 376.125000)
Reason: couldn't find start node
No active weapon in slot #: "0"
No active weapon in slot #: "0"
Forward velocity: 6.116
No active weapon in slot #: "0"
No active weapon in slot #: "0"
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1573.748047 -2887.978760 376.125000) to (4214.849121 -5446.369141 24.125000)
Reason: couldn't find start node
☺Got 10 rifle Rounds
☺Got 10 rifle Rounds
^~^~^ LD ERROR: (entnum 14, radnum -1, targetname ''):    reducing mindist from 128 to 0 to match leash.
^~^~^ Leash must be greater than mindist, or the AI will want to both run away and stay put.

^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1581.407104 -2886.136230 376.125000) to (1584.000000 -2884.000000 376.125000)
Reason: couldn't find start node
(global/spawner.scr, 111):
local.dude.disguise_accept_thread = local.spawner.disguise_accept_thread
local.dude.disguise_accept_thread ^
^~^~^ Script Error : ScriptThreadLabel::SetThread bad label type 'none'

(global/spawner.scr, 117):
local.dude.alarmthread = local.spawner.alarmthread
local.dude.alarmthread ^
^~^~^ Script Error : ScriptThreadLabel::SetThread bad label type 'none'

...........................
(global/spawner.scr, 111):
local.dude.disguise_accept_thread = local.spawner.disguise_accept_thread
local.dude.disguise_accept_thread ^
^~^~^ Script Error : ScriptThreadLabel::SetThread bad label type 'none'

(global/spawner.scr, 117):
local.dude.alarmthread = local.spawner.alarmthread
local.dude.alarmthread ^
^~^~^ Script Error : ScriptThreadLabel::SetThread bad label type 'none'

...........................
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1571.115234 -2890.408691 376.125000) to (2929.199219 -3168.718018 72.125000)
Reason: couldn't find start node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1575.449707 -2885.953857 376.125000) to (1584.000000 -2884.000000 376.125000)
Reason: couldn't find start node
Warning: Couldn't find view model animation unarmed_reload
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1572.729980 -2891.293701 376.125000) to (2991.552734 -2954.450928 118.799904)
Reason: couldn't find start node
(global/vehicles_thinkers.scr, 717):
        level waittill spawn    // <-- jsl is this really necessary???
        level ^
^~^~^ Script Error : invalid waittill spawn for 'Level'

z:          self.target panzer_mask
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1571.138794 -2890.100830 376.125000) to (1584.000000 -2884.000000 376.125000)
Reason: couldn't find start node
No active weapon in slot #: "0"
No active weapon in slot #: "0"
No active weapon in slot #: "0"
No active weapon in slot #: "0"
z:         panzer_tank2 is dead. self.start_health: 800
z:          self.type: empty_panzer_desert
^~^~^ Event 'stoploopsound' does not exist.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1578.755249 -2888.301758 376.125000) to (2995.006592 -2971.589111 118.799904)
Reason: couldn't find start node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1568.463379 -2892.574219 376.125000) to (1584.000000 -2884.000000 376.125000)
Reason: couldn't find start node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 339, radnum 1562, targetname '') from (1572.980713 -2887.931396 376.125000) to (2994.889404 -2971.283691 118.799904)
Reason: couldn't find start node

image

Version: OpenMoHAA 0.71.0-unstable+143.13885ae win_msvc64-x86_64 Oct 20 2024 UTC

bulldozerecske commented 2 weeks ago

Same crash after I loaded a saved game and tried to plant a sticky bomb on a truck.

Version: OpenMoHAA 0.71.0-unstable+149.863a629 win_msvc64-x86_64 Oct 20 2024 UTC