openmoh / openmohaa

Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions with modern features and bugfixes from ioquake3 with cross-platform support
https://www.openmohaa.org
GNU General Public License v2.0
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(BT) client/server game mismatch #445

Open bulldozerecske opened 1 month ago

bulldozerecske commented 1 month ago

I was playing on a BT server (Freeze-Tag-Demolotion gametype) then after a while (when I was about to test with Vanilla game) it froze at the loading screen. I had to force stop the process...

----- Client Shutdown (Received signal 2) -----
------ Unloading ClientGame ------
------- S_StopAllSounds (stop music) -------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- Sound Begin Registration Complete -------
------ Unloading ClientGame ------
Trying to load "cgame.x86_64.dll" from "C:\Program Files (x86)\GOG.com\Medal of Honor"...
------- Sound Shutdown (full) -------
OpenAL: Destroying channels...
OpenAL: Channels destroyed successfully.
OpenAL: Destroying context...
Sys_GetCGameAPI(cgame.x86_64.dll): succeeded ...

------------------
Event system initialized: 8 classes 162 events 10368 total memory in response list

OpenAL: Context destroyed successfully.
OpenAL: Closing device...
********************
ERROR: Client/Server game mismatch: mohaa-base-1/
********************
------ Unloading ClientGame ------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------ Unloading ClientGame ------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
OpenAL: Device closed successfully.
Called FadeSound with: 0.000000
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
-----------------------
NET_GetPacket: WSAENOTSOCK

Version: OpenMoHAA 0.71.0-unstable+149.863a629 win_msvc64-x86_64 Oct 20 2024 UTC

bulldozerecske commented 1 month ago

I also noticed that the server wanted to put me to spectator mode due to inactivity when I was spectating frozen players.