Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions with modern features and bugfixes from ioquake3 with cross-platform support
(gdb) bt
#0 __pthread_kill_implementation (threadid=<optimized out>, signo=6, no_tid=0) at pthread_kill.c:44
#1 __pthread_kill_internal (threadid=<optimized out>, signo=6) at pthread_kill.c:78
#2 __GI___pthread_kill (threadid=<optimized out>, signo=signo@entry=6) at pthread_kill.c:89
#3 0x00007f1bcfc50316 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
#4 0x00007f1bcfc34878 in __GI_abort () at abort.c:79
#5 0x000056237a3b8f90 in Sys_SigHandler (signum=11) at ../code/sys/sys_main.c:740
#6 <signal handler called>
#7 0x00007f1bb594f2e6 in noise1 (arg=527.884583) at ../code/qcommon/q_math.c:1002
#8 0x00007f1bb579047f in Actor::LookAround (this=this@entry=0x5623a48bb1f0, fFovAdd=<optimized out>) at ../code/fgame/actor.cpp:12165
#9 0x00007f1bb579ee67 in Actor::Think_Patrol (this=0x5623a48bb1f0) at ../code/fgame/actor_patrol.cpp:70
#10 Actor::Think_Patrol (this=0x5623a48bb1f0) at ../code/fgame/actor_patrol.cpp:52
#11 0x00007f1bb57884c9 in Actor::Think (this=0x5623a48bb1f0) at ../code/fgame/actor.cpp:7495
#12 Actor::Think (this=0x5623a48bb1f0) at ../code/fgame/actor.cpp:7432
#13 0x00007f1bb5805e49 in G_RunEntity (ent=0x5623a48bb1f0) at ../code/fgame/g_phys.cpp:1645
#14 0x00007f1bb57fd4d1 in G_AddGEntity (edict=0x5623a11bd028, showentnums=0) at ../code/fgame/g_main.cpp:416
#15 0x00007f1bb57ff4aa in G_RunFrame (levelTime=<optimized out>, frameTime=<optimized out>) at ../code/fgame/g_main.cpp:579
#16 0x000056237a3ee2bc in SV_Frame (msec=msec@entry=1) at ../code/server/sv_main.c:1110
#17 0x000056237a40c032 in Com_Frame () at ../code/qcommon/common.c:2223
#18 0x000056237a3b0f96 in main (argc=<optimized out>, argv=<optimized out>) at ../code/sys/sys_main.c:870
Describe the bug Repeatable segfault during playthrough of the arzew mission
To Reproduce Steps to reproduce the behavior:
Expected behavior Game to not segfault
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