Closed xunder-matth closed 10 months ago
I can't find it anywhere in samp server where it filters out rotation values and send real object rotation to client
Incoming RPC from open.mp server:
wObjectID=31, x=283.862609, y=3017.552490, z=8.143922, target_X=286.371429, target_Y=3015.671386, target_Z=8.143922, speed=2.000000, target_rX=-1000.000000, target_rY=134.166275, target_rZ=-58.566345
Incoming RPC from SA-MP server:
wObjectID=31, x=283.862609, y=3017.552490, z=8.143922, target_X=286.371429, target_Y=3015.671386, target_Z=8.143922, speed=2.000000, target_rX=90.000000, target_rY=134.166275, target_rZ=-58.566345
The original rotation of the object on the X-axis was 90.0 deg.
Fixed in next release and nightly
The rotation parameters for
Move(Player)Object
functions are optional and are set to-1000.0
by default. In SA-MP server, any default value given is internally converted to the actual object rotation, and then the server sends the MoveObject RPC to the client with the correct rotation values. In open.mp server, the-1000.0
value is not changed to the real object rotation value, resulting in the client receiving an RPC with incorrect rotation parameters.