Closed NexiusTailer closed 6 months ago
Yes, should have fully tested it, my bad I added the code for it but apparently based on your logs it's not getting executed, I'll check it today
btw this is now probably unneeded https://github.com/openmultiplayer/open.mp/blob/59c5b09e6379df2482297f19ec181b1684c13f09/SDK/include/network.hpp#L32-L35
Reverted. Not happening.
Reverted. Not happening.
Why?
->community wants thing ->thing is added ->one guy decides (on a community codebase) that isnt happening and try to be the final decision
@Y-Less so, why not go and make a fork with all needed changes if you personally need it? The community already decided that this is not what should be enabled in the omp server by default. Or does the hypocrisy of covering up one’s projects with the word "community" still continue?
Describe the bug After the recent changes from commit 59c5b09, there are still a bug: if gmx command was used, omp server calls OnPlayerDisconnect (for gamemode only), but does not call OnPlayerConnect at all after the gamemode was fully restarted.
To Reproduce Log OnPlayerConnect and OnPlayerDisconnect calls
And join a server, then make restart with gmx. There will be called OnPlayerDisconnect only.
Screenshots and/or logs