native GetGameText was giving incorrect values, the last two parameters of this native (time and remaining) wasn't passed as reference so the value were not updated.
The message value was getting deallocated in the PlayerFixesData::gameText as it was creating an unnecessary local copy
GetGameText
was giving incorrect values, the last two parameters of this native (time and remaining) wasn't passed as reference so the value were not updated.PlayerFixesData::gameText
as it was creating an unnecessary local copyThis PR fixes these problems.