Closed RodrigoMSR closed 2 years ago
I noticed that the vehicle is being streamed-out at times where PutPlayerInVehicle "fails".
Image (see chat): https://i.imgur.com/cxjoqLk.png
The vehicle is streamed out because the server receives updates from previous position due to high ping. There's nothing we can do.
Example script (requested by Amir):
#include <a_samp>
#include <zcmd>
main()
{
}
public OnGameModeInit()
{
SetGameModeText("Bare Script");
ShowPlayerMarkers(1);
ShowNameTags(1);
AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~SA-MP: ~r~Bare Script",5000,5);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 0);
SetPlayerSkin(playerid, 230);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
CMD:car(playerid)
{
SendClientMessage(playerid, -1, "Executing...");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new vehicleid = CreateVehicle(411, 1141.4239, 1355.7878, 10.8203, 180.6853, -1, -1, 100);
SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
//simulates dynamic object loading - add a delay for PutPlayerInVehicle to arrive on the client
//P.S: delay only works the first time, you need to restart the game
for(new i = 0; i < 1400; i++)
{
new objectid = CreatePlayerObject(playerid, 980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
DestroyPlayerObject(playerid, objectid);
}
PutPlayerInVehicle(playerid, vehicleid, 0);
SendClientMessage(playerid, 0x00FF00FF, "Executed");
return 1;
}
Just use the /car command
Description
It seems that PutPlayerInVehicle is failing much more than in beta 5 and SA-MP.
Demo video: https://youtu.be/ttV36R9C8SE My ping: ~150ms
How to re-produce this bug
Maybe object loading has some effect on this, but I can't say.
open.mp server version
open.mp server public beta build 6
Operating system or distribution
Windows 10 and Debian 10
Contact information
Rodrigo#7685