Open ARCJ137442 opened 1 month ago
It can be located in here:
https://github.com/opennars/OpenNARS-for-Applications/blob/b9e41d1ebe4223b9dad9820d1ab7f40c4e7210db/src/system_tests/Alien_Test.h#L56
the width of the ASCII world is 20, while the scaler of positions is 10:
20
10
https://github.com/opennars/OpenNARS-for-Applications/blob/b9e41d1ebe4223b9dad9820d1ab7f40c4e7210db/src/system_tests/Alien_Test.h#L105-L107
May we need to shrink the visual width of the world, or double the scaler of positions?
The former just need to apply this patch:
int szX = 10;
or the latter:
//visualize: int batX = defenderX*20; int ballY = 5; int ballX = alien0X*20;
The latter sounds good! Thank you!
It can be located in here:
https://github.com/opennars/OpenNARS-for-Applications/blob/b9e41d1ebe4223b9dad9820d1ab7f40c4e7210db/src/system_tests/Alien_Test.h#L56
the width of the ASCII world is
20
, while the scaler of positions is10
:https://github.com/opennars/OpenNARS-for-Applications/blob/b9e41d1ebe4223b9dad9820d1ab7f40c4e7210db/src/system_tests/Alien_Test.h#L105-L107
May we need to shrink the visual width of the world, or double the scaler of positions?
The former just need to apply this patch:
or the latter: