openphotogrammetry / meshroomcl

MeshroomCL: An OpenCL implementation of photogrammetry with the Meshroom interface
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TexturingCL error "No proper input scene descriptor given." #58

Open luxxxxo opened 1 year ago

luxxxxo commented 1 year ago

Hello, I started using meshroom a couple of days ago, I've been using only the default nodes and I haven't had any problems so far. Now I'm stuck at the TexturingCL node, it get this in the log:

meshroomCL_texrecon (built on May 20 2021, 16:49:01) Load and prepare mesh: PLY Loader: comment vorpaline algo:delaunay=NN PLY Loader: comment vorpaline algo:hole_filling=loop_split PLY Loader: comment vorpaline algo:nn_search=BNN PLY Loader: comment vorpaline algo:parallel=true PLY Loader: comment vorpaline algo:predicates=fast PLY Loader: comment vorpaline algo:reconstruct=Co3Ne PLY Loader: comment vorpaline biblio=false PLY Loader: comment vorpaline biblio:command_line=false PLY Loader: comment vorpaline debug=false PLY Loader: comment vorpaline log:features=* PLY Loader: comment vorpaline log:features_exclude= PLY Loader: comment vorpaline log:file_name= PLY Loader: comment vorpaline log:pretty=true PLY Loader: comment vorpaline log:quiet=false PLY Loader: comment vorpaline nl:CUDA=false PLY Loader: comment vorpaline nl:MKL=false PLY Loader: comment vorpaline profile=scan PLY Loader: comment vorpaline sys:FPE=false PLY Loader: comment vorpaline sys:ascii=false PLY Loader: comment vorpaline sys:assert=throw PLY Loader: comment vorpaline sys:cancel=false PLY Loader: comment vorpaline sys:compression_level=3 PLY Loader: comment vorpaline sys:lowmem=false PLY Loader: comment vorpaline sys:max_threads=4 PLY Loader: comment vorpaline sys:multithread=true PLY Loader: comment vorpaline sys:show_win32_console=false PLY Loader: comment vorpaline sys:stats=false PLY Loader: comment vorpaline sys:use_doubles=false Reading PLY: 82601 verts... 164524 faces... done. Generating texture views: No proper input scene descriptor given. A input descriptor can be: BUNDLE_FILE - a bundle file (currently onle .nvm files are supported) SCENE_FOLDER - a folder containing images and .cam files MVE_SCENE::EMBEDDING - a mve scene and embedding

Any idea what may be causing it? Is it a problem with the images used for texturing? Thank you for the space, I've been searching for this same error and couldn't find any answer.