Closed LinUwUxCat closed 6 months ago
LogCrash : LogCrash_0000000140B528F0.txt
There's a good chance this is a Nadeo bug that we can only fix by removing the faulting property from visibility in the Nod Explorer. Will take a look when I have some time.
I fixed this by hiding some properties from CGameCtnMediaTracker
in nod explorer: ReplayTime
, BlockStart
, BlockEnd
, StereoSepMax
. They are still available to scripts (if they don't crash the game - I have not tested this).
In ManiaPlanet, if you go in mediatracker (either replay editor or in-map mediatracker), the Editor variable represents the mediatracker editor, and it works properly.
However, if you then try to record a ghost, the game will crash if you have that node open, or if you try to open it while recording.
https://github.com/openplanet-nl/issues/assets/46047705/35d63883-5c09-4c03-a664-01317750b30b