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reloading a dependency with a shared enum where a duplicate value is introduced crashes the game #425

Closed XertroV closed 6 months ago

XertroV commented 6 months ago

EDIT: I have JIT enabled, so maybe all bets are off. Just got a crash reloading with a totally different compile error, and another with no compile error.

situation:

might be an angelscript bug, not sure. Also not sure how hard a minimal test case would be to put together.

image

codecat commented 6 months ago

I am unable to reproduce. (JIT off)