It seems like I can only load audio of types aiff, flac, mp3, and wav. It would be nice to also be able to play other common formats like aac, amr, m4a, m4r, mux (commonly used in TM maps, seems to be an ogg type based on loading a nod from a mux file), and ogg. These supported types should also be documented (I was surprised to find aiff is supported but not mux and only found these by testing).
Audio::LoadSampleFromAbsolutePath() is also not documented.
It seems like I can only load audio of types
aiff
,flac
,mp3
, andwav
. It would be nice to also be able to play other common formats likeaac
,amr
,m4a
,m4r
,mux
(commonly used in TM maps, seems to be anogg
type based on loading a nod from amux
file), andogg
. These supported types should also be documented (I was surprised to findaiff
is supported but notmux
and only found these by testing).Audio::LoadSampleFromAbsolutePath()
is also not documented.