Closed ezio416 closed 2 weeks ago
As another data point, changing audio devices via openplanet works fine for me (on my main pc at least)
I am also unable to reproduce this issue, using this test plugin as a way to play audio:
Audio::Sample@ g_sample;
void Main() {
@g_sample = Audio::LoadSample("Kick.wav");
}
void RenderMenu() {
if (UI::MenuItem("Play kick")) {
Audio::Play(g_sample);
}
}
Do you see this in your log when you switch interface?
My bad, I must have been doing something wrong, this setting does work
It doesn't matter what I set it to or what my primary Windows audio device is, I always have to restart the game to change the audio device. I'm on 1.26.25, but this has been an issue for a very long time, I just forgot about it and also forgot the setting even existed.