Closed schl3ck closed 3 years ago
I've removed debug code and cleaned it up a bit. Hopefully you haven't started signing yet. AdvancedFreeBlockMode.zip
Another hotfix. Sorry! AdvancedFreeBlockMode.zip
Sorry this took a while! Looks good! 👍
To answer your question, yeah Discord is probably the best place. Thanks for the report though, I'll have to check it out! I tried matching the Maniascript implementation of those vector functions, but I guess I made some mistakes. 😅
Btw, you should probably add a site ID to the info.toml
file now that it's uploaded on the website. (Will require a re-sign of the toml file though)
Yeah that's good! Here's the new signature.
I keep realizing the site ID in the info.toml
file isn't very flexible, so maybe I will get rid of it in the future. Will see!
Are you on Discord, by the way? I just noticed an Openplanet bug due to your use of static initializers for font loading (which only causes problems on the packaged .op
version). I've fixed those bugs in Openplanet and will release an update soon. 👍
Edit: The fix is up on the edge
branch on 1.18.9.
Plugin description
This plugin allows you to precisely place blocks in the free mode. It can move and rotate the block pixel perfect in every direction via the global coordinate system or a local one that is rotated with the block.
Did you provide a
perms
meta value or a#perms
preprocessor option?No
Did you use
Permissions.as
?Yes. To check if the player can create/edit a map.
Attach your plugin
AdvancedFreeBlockMode.zip
Off topic question: Where is the best to file bug reports with AngelScript in Openplanet? On your discord server? I'm asking because the
Math::Angle(vec3, vec3)
function is returning a wrong result.