We previously thought that CTrackManiaScriptPlayer objects had enough info to reconstruct the titular vectors, but I don't think that's the case anymore. Particularly, we have AimDirection, AimYaw, and AimPitch, but we don't have any roll. There is an Upwardness float ranging between 0 and 1, but I think this destroys too much info to reconstruct the vectors.
A brief inspection with cheat engine for some known values (from AimDirection) found plenty of things that appear to be matrices, so it might be possible to reverse engineer a solution easily enough, similar to turbo and next.
For the moment however, I'm don't think it's low hanging fruit.
We previously thought that
CTrackManiaScriptPlayer
objects had enough info to reconstruct the titular vectors, but I don't think that's the case anymore. Particularly, we haveAimDirection
,AimYaw
, andAimPitch
, but we don't have any roll. There is anUpwardness
float ranging between 0 and 1, but I think this destroys too much info to reconstruct the vectors.A brief inspection with cheat engine for some known values (from
AimDirection
) found plenty of things that appear to be matrices, so it might be possible to reverse engineer a solution easily enough, similar to turbo and next.For the moment however, I'm don't think it's low hanging fruit.