Closed pieris98 closed 4 days ago
Thanks for your work. Since we want to maintain support to some old gpus, we hope to add new features while carefully removing old code. So, you can have code of both texture objects and texture references using the following macro definition and don't comment code in cuda.cmake.
// code using texture Objects
// code using texture references
Are you going to review the code changes and wrap them with these statements (I suppose you mean #ifdef??) or are you waiting for a new PR?
Replaced deprecated
texture
references (which don't work in CUDA 12) withtextureObject
s.ppl.cv
cuda-build
builds successfully on my machine (RTX3090, sm86 compute capability, CUDA toolkit version 12.2), but I haven't run any tests to check for correctness of the updated kernels. Please review and merge at your will.