openrails / test-launchpad-bugs

TEST repository for Launchpad bug migration exploration
0 stars 0 forks source link

[BUG 1800326] Multiplayer: train coupling bug. #2094

Open twpol opened 5 years ago

twpol commented 5 years ago

Imported from https://bugs.launchpad.net/bugs/1800326

Property Value
Reported by Gulyás Balázs (honved4)
Date reported Sun, 28 Oct 2018 06:17:16 GMT

Hi everybody!

When I'm afraid of the multiplayer game or I go alt + f4 then I'll go back to the server and then connect the train and become the one. It's all bugging. trains are merged. But sometimes it reverses the fitting 180 degrees. So there is also a 180 degree turning bug. Mirror bug.

I ask you to correct this extremely annoying bug. Thank you very much in advance

twpol commented 5 years ago

Imported from https://bugs.launchpad.net/or/+bug/1800326/comments/1

Property Value
Posted by Carlo Santucci (carlosanit1)
Date posted Sun, 28 Oct 2018 14:18:43 GMT

I don't understand what is occurring. First of all: is this a new bug or did this occur also to older versions of Open Rails? From your words I understand this: 1) You are a client player and you exit the game. 2) Then I read: "I'll go back to the server": Do you mean that you re-enter the game? 3) Then I read: "then connect the train": Do you mean that you couple your player train to another player train? 4) Then I read: "and become the one". What do you mean? 5) Then I read: "Trains are merged". Do you mean that one train goes into the other instead of coupling? 6) Then I read: "Sometimes it reverses the fitting 180 degrees". So you mean that the consist is fully reversed? First car becomes the last one and so on? Please answer all questions as clearly as possible.

twpol commented 5 years ago

Imported from https://bugs.launchpad.net/or/+bug/1800326/comments/2

Property Value
Posted by Carlo Santucci (carlosanit1)
Date posted Fri, 02 Nov 2018 18:26:08 GMT

Due to message transmission rate, that may be too low to recognize train coupling, in Multiplayer train coupling not always succeeds and trains enter one into the other. An additional train coupling check has been introduced for Multiplayer with x.4288, which should fix this problem.