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[BUG 1165026] Exhaust smoke passes through solid objects. #688

Open twpol opened 11 years ago

twpol commented 11 years ago

Imported from https://bugs.launchpad.net/bugs/1165026

Property Value
Reported by Wayne Campbell (wayneinbc)
Date reported Fri, 05 Apr 2013 14:38:33 GMT
Tags graphics

In MSTS, steam and diesel locomotive exhaust smoke avoids colliding with overhead objects. For example, when a loco passes under a bridge that has its collision volume properly set in the SD file, the smoke will billow out and around the bridge. In OR, it passes through the bridge deck. Similar effects occur in engine sheds, tunnels, etc.

twpol commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1165026/comments/1

Property Value
Posted by James Ross (twpol)
Date posted Fri, 05 Apr 2013 16:49:10 GMT

Just my opinion, but I think this is quite a big job, and includes completely re-doing the particle system, so it might be a stretch to target this at 0.9 (or even 1.0).

twpol commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1165026/comments/2

Property Value
Posted by rdamurphy (rdamurphy)
Date posted Fri, 12 Apr 2013 19:00:17 GMT

James is correct. Having spent a week in the particle emitter, at this point, I don't think we're able to do such a feat without major rewriting. However, there is a free tool that may do this: http://www.xnaparticles.com/

Take a look, see what you think...

twpol commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1165026/comments/3

Property Value
Posted by David Forrest (dforrest)
Date posted Sat, 08 Jun 2013 20:42:58 GMT

I am surprised to see that this is given a "low" priority.

twpol commented 3 years ago

Imported from https://bugs.launchpad.net/or/+bug/1165026/comments/4

Property Value
Posted by Cédric GNIEWEK (sharpeserana)
Date posted Sat, 30 Oct 2021 06:51:59 GMT