Closed twpol closed 2 years ago
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Posted by | Nicholas Ozorak (etozorak) |
Date posted | Thu, 15 Aug 2013 01:35:53 GMT |
V1691.
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Posted by | Jijun Tang (jtang-h) |
Date posted | Tue, 24 Sep 2013 16:32:16 GMT |
More information is needed, please.
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Posted by | Nicholas Ozorak (etozorak) |
Date posted | Tue, 24 Sep 2013 19:34:54 GMT |
What other info do you need? The trains were mixed, and the route is available for download at Trainsim.com.
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Posted by | Jijun Tang (jtang-h) |
Date posted | Tue, 24 Sep 2013 19:45:19 GMT |
Where is the signal that you are trying to set (i.e. which signal from which station), and what are the differences you noted?
I haven't tried the route yet, but I assume I think it will be difficult to try and find out those with problems.
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Posted by | Nicholas Ozorak (etozorak) |
Date posted | Tue, 24 Sep 2013 20:06:31 GMT |
Too many signals to list. I also saw this issue in a multiplayer session using the M&M sub (Trainsim). Red signals which should be green was what I noticed most.
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Posted by | r.roeterdink (r-roeterdink) |
Date posted | Tue, 24 Sep 2013 20:35:08 GMT |
It could also depend on whether you open a dispatcher window at the server or at the client. At present, each client runs the signalling process independent from the server, with only signal aspects broadcasted by the server. As a result, the actual signal states may differ from the shown aspect, this can lead to all sorts of problems.
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Posted by | Nicholas Ozorak (etozorak) |
Date posted | Tue, 24 Sep 2013 21:04:16 GMT |
In our sessions, the server is the dispatcher.
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Posted by | Jijun Tang (jtang-h) |
Date posted | Tue, 24 Sep 2013 21:18:11 GMT |
Each client does not perform a full signal update, but receives signal states (and light states) from the server, thus it should synchronize in theory.
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Posted by | r.roeterdink (r-roeterdink) |
Date posted | Mon, 30 Sep 2013 08:40:07 GMT |
Just started rewrite of MP signalling. That should clear this problem as well. It will however take several months to complete this work.
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Posted by | Cédric GNIEWEK (sharpeserana) |
Date posted | Sat, 30 Oct 2021 07:17:50 GMT |
Does the problem still happen with version 1.4?
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Posted by | Launchpad Janitor (janitor) |
Date posted | Thu, 30 Dec 2021 04:18:28 GMT |
[Expired for Open Rails because there has been no activity for 60 days.]
Imported from https://bugs.launchpad.net/bugs/1212495
I was in a multiplayer session on the NC Piedmont route available on Trainsim.com. Despite what the dispatcher would set, the signals didn't always match between dispatcher and engineer.