Closed hamoid closed 1 year ago
See https://openrndr.discourse.group/t/fastlitenoise-ported-to-glsl/403
I inlined the shaders because loading from a URL wouldn't work well in JS. I didn't do any testing on JS though.
I also added an offset uniform to the worley noise otherwise one could only change it's zoom but not pan around.
offset
See https://openrndr.discourse.group/t/fastlitenoise-ported-to-glsl/403
I inlined the shaders because loading from a URL wouldn't work well in JS. I didn't do any testing on JS though.