Open newpeople123 opened 1 year ago
You can implement your own shaders for PBR, but I don't have any plans to add support to the core OSG as it's now in maintenance mode.
The VulkanSceneGraph, the OSG's successor, natively supports PBR.
Have a look at https://github.com/xarray/osgverse It supports an initial version of PBR and deferred pipeline, as well as a complete WASM toolchain to make them work with WebGL.
when osg supports for PBR