Closed gvellut closed 9 years ago
hmmm, I've seen this a year ago also with powervr but on iphone. Just need to recall what the issue was... could you change line 174 in VectorTileRenderer to v.mvp.multiplyLhs(mClipProj); ?
Oh this is a mali gpu.. I'm still wondering what might cause the tile z-offset. Have you checked logcat for gl errors? Maybe enable GLAdapter.debug to get more infos
I met this issue before, and I found it is caused by the precision(0.3f) used by TileStache
to generate the vector tile according to my shapfile data, and the CRS of my data is WGS84, so there will be huge difference between different precision. And I change it to 0.8f with a padding of 10%, now everything works well.
TileStache issur:https://github.com/TileStache/TileStache/issues/187
That's was my case, I am not sure if it will feed yours.
Thank you for your help. @hjanetzek I have changed line 174 in VectorTileRenderer but I don't see any difference. I have also enabled debug mode but I don't see any errors related to OpenGL in the logs.
@apachemaven That might be it. However, I am using the default tiles already configure in the example applications so I assume most users have no issue like what I have. What could cause the issue with my graphics card (Mali GPU as hjanetzek mentions) and not others?
Sorry but I am not familiar with the GPU or any other hardware.
I am having the exact same white lines issue with an Asus fonepad (PowerVR SGX544 GPU) after upgrading to android 4.4.2. This behavior must be somehow related to KitKat because when the same tablet was running android 4.3 this issue was non existent. The only errors showing up in the logs are:
E/IMGSRV(6482): :0: PVRDRMOpen: TP3, ret = 52
E/IMGSRV(6482): :0: PVRDRMOpen: TP3, ret = 54
D/OpenGLRenderer(6482): Enabling debug mode 0
E/RenderScript(6482): Skipping override driver 'libPVRRS.so' and loading default CPU driver 'libRSDriver.so'.
V/RenderScript(6482): 0x62f75f60 Launching thread(s), CPUs 4
D/RenderScript(6482): Load RS driver 'libRSDriver.so' successfully.
but I don't think they are related.
I also tested this with a different tablet (android 4.4.2, Mali 400 GPU) but I couldn't replicate the issue.
the original issue should be fixed now
I have cloned the vTM project today and set up the vtm-android-examples project on my device (Nexus 10, Android 4.4.2). I have launched the SampleMapActivity from the menu.
I see gaps (white lines) between the tiles. Most of the times it is only when I move (pan or rotate) the map but it also happens when the map is not moving, like on the screenshot below:
Maybe it is a related issue but I also see discontinuities for linear features (roads) at the border of the tiles. See screenshots below.