…e getCoordinateNamesInMultibodyTreeOrder for scripting users
Fixes issue #0
Brief summary of changes
Using SimTK::ReferencePtr across binding was problematic due to methods optimized out. Adding a method to return names of coordinates instead to sidestep the memory management issue across the binding interface.
…e getCoordinateNamesInMultibodyTreeOrder for scripting users
Fixes issue #0
Brief summary of changes
Using SimTK::ReferencePtr across binding was problematic due to methods optimized out. Adding a method to return names of coordinates instead to sidestep the memory management issue across the binding interface.
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