Open SeriousBuggie opened 10 months ago
Issue solved. Check 5 times. Numbers under 1-2 seconds, and match other servers.
array (
'master.333networks.com:28900' => 'IPs: 634, unique: 593, time: 0.40700006484985',
'master.hlkclan.net:28900' => 'fail',
'master.oldunreal.com:28900' => 'IPs: 591, unique: 591, time: 0.21499991416931',
'master.errorist.eu:28900' => 'IPs: 566, unique: 566, time: 0.54100012779236',
'master.hypercoop.tk:28900' => 'IPs: 91, unique: 91, time: 0.43549990653992',
'master.openspy.net:28900' => 'IPs: 306, unique: 306, time: 0.54800009727478',
'master.gonespy.com:28900' => 'IPs: 305, unique: 305, time: 0.63349986076355',
'master.telefragged.com:28900' => 'fail',
'master.qtracker.com:28900' => 'fail',
'master.newbiesplayground.net:28900' => 'IPs: 591, unique: 591, time: 0.21399998664856',
'master2.oldunreal.com:28900' => 'fail',
'master-uk.unrealarchive.org:28900' => 'IPs: 592, unique: 592, time: 0.30749988555908',
'master-de.unrealarchive.org:28900' => 'fail',
'master.frag-net.com:28900' => 'IPs: 2, unique: 2, time: 0.97449994087219',
)
Also look like it now server in single packet, or at least come all at once.
Reproduce:
Expected result: IP list send instant. Actual result: IP List send slowly as hell, Sometimes it 7 seconds, sometimes 30 (!) seconds. Also it send basically in parts, when other servers send it as one huge packet.
Example:
Log of load. Each new line is separate packet:
I even suspect there each server come in own packet, so it make huge overhead.