opentibiabr / canary

Canary Server 13.x for OpenTibia community.
https://docs.opentibiabr.com/
GNU General Public License v2.0
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Hight Speed in paladin #2712

Open odisk777 opened 1 week ago

odisk777 commented 1 week ago

Priority

High

Area

What happened?

hi guys. I don't know if you guys are getting this bug in the palandi on speed, anyone else have this problem please report it !

youtu.be/M2e6aqpwY1g

What OS are you seeing the problem on?

Linux, Windows

Code of Conduct

ImConsKrypt commented 1 week ago

This could be related to an existing issue: https://github.com/opentibiabr/canary/issues/2456 ? Involving Wheel of Destiny.

isbjornlite commented 1 week ago

Enable mount in pz will solve this issue

igorquintaes commented 6 days ago

I have encountered this bug a few times while hunting demons with a low-level paladin. An additional detail is that when I leveled up, my speed became 10 instead of the 65k value. Also, the high speed is not considered a buff, so it can hold other modifiers like haste or slow. It only reverts after a disconnection.

I think it might be related to using utito tempo san along with receiving another speed modifier, which decreases the character's speed even more, potentially creating a negative number. This might explain the 65k speed if it is stored in a 2-byte unsigned variable. Disabling slow after casting utito tempo san resolved the issue where I play.

I can't provide detailed information using a Canary code example because I am unfamiliar with tibia programming.

odisk777 commented 6 days ago

I have encountered this bug a few times while hunting demons with a low-level paladin. An additional detail is that when I leveled up, my speed became 10 instead of the 65k value. Also, the high speed is not considered a buff, so it can hold other modifiers like haste or slow. It only reverts after a disconnection.

I think it might be related to using utito tempo san along with receiving another speed modifier, which decreases the character's speed even more, potentially creating a negative number. This might explain the 65k speed if it is stored in a 2-byte unsigned variable. Disabling slow after casting utito tempo san resolved the issue where I play.

I can't provide detailed information using a Canary code example because I am unfamiliar with tibia programming.

but this should not normally happen even if it is a visual error because it would be confusing for the user.