opentibiabr / otservbr-global-archived

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monsters attacking from range #1807

Closed yatozin closed 4 years ago

yatozin commented 4 years ago

Describe the bug some monsters are still attacking from range when they should be melee

To Reproduce Steps to reproduce the behavior:

  1. Go to 'Old Fortress'
  2. Vile Granmaster , Visios Squire , Renegade knight dont come melee range to attack

Expected behavior Should come to melee range to attack

jairocarvalho commented 4 years ago

Yes, go to cults carlin cemetery, monsters are attacking from range with black hit effect.

Vile Granmaster too and others. On Gray Island, Waspoids and other insects too.

jairocarvalho commented 4 years ago

Yes, go to cults carlin cemetery, monsters are attacking from range with black hit effect.

Vile Granmaster too and others. On Gray Island, Waspoids and other insects too.

Solution!

on: data/scripts/monsters/humans/vile_grandmaster.lua

remove {name ="melee", interval = 2000, chance = 15, target = false},

and set targetDistance = 1,

work for me!

now repply to others =X

dudantas commented 4 years ago

Yes, go to cults carlin cemetery, monsters are attacking from range with black hit effect. Vile Granmaster too and others. On Gray Island, Waspoids and other insects too.

Solution!

on: data/scripts/monsters/humans/vile_grandmaster.lua

remove {name ="melee", interval = 2000, chance = 15, target = false},

and set targetDistance = 1,

work for me!

now repply to others =X

We are already working on the fix. There was a problem with the converter.

debone commented 4 years ago

Where is the converter work being done? Do you need help? There are couple of other things missing.

On the topic: One of the symptons of the problem is that none of the ranged attacks have their animation working, so it looks like monsters are always attacking meele from range. A clear example of that are hunters. Apparently having an arrow flying across the screen is really important :P