I reverted most of the changes related to summons and family members, because the code was wrong, the master is passed in Game.createMonster() and not in creature:addSummon(), this second is only used with summons from monsters and in the convince creature.
Behaviour
Actual
Expected
Type of change
Please delete options that are not relevant.
[x] Bug fix (non-breaking change which fixes an issue)
How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
[x] Create a summon with the icon (shield)
[x] Create a summon and this is following with a distance of 1 sqm.
Test Configuration:
Server Version: 12.64
Client: 12.64
Operating System: Windows
Checklist
[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I checked the PR checks reports
[x] I have commented my code, particularly in hard-to-understand areas
[x] I have made corresponding changes to the documentation
[x] My changes generate no new warnings
[x] I have added tests that prove my fix is effective or that my feature works
Description
The familiars kept following the glued players, the summon icon didn't appear properly. These problems appear after the pull https://github.com/opentibiabr/otservbr-global/pull/2173
I reverted most of the changes related to summons and family members, because the code was wrong, the master is passed in Game.createMonster() and not in creature:addSummon(), this second is only used with summons from monsters and in the convince creature.
Behaviour
Actual
Expected
Type of change
Please delete options that are not relevant.
How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
Test Configuration:
Checklist