Open Journeyman1337 opened 4 years ago
OpenGL loads textures upside down by default, and the Texture.cs texture is not flipped before it is loaded. When you run the application this causes the textures to be rendered upside down.
Putting this on line 27 should fix this problem:
image.RotateFlip(RotateFlipType.RotateNoneFlipY);
OpenGL loads textures upside down by default, and the Texture.cs texture is not flipped before it is loaded. When you run the application this causes the textures to be rendered upside down.
Putting this on line 27 should fix this problem:
image.RotateFlip(RotateFlipType.RotateNoneFlipY);