// shader.frag has been modified yet again, take a look at it as well.
_shader = new Shader("Shaders/shader.vert", "Shaders/shader.frag");
_shader.Use();
when it should say...
// shader.vert has been modified, take a look at it as well.
_shader = new Shader("Shaders/shader.vert", "Shaders/shader.frag");
_shader.Use();
Chapter 1 / 6 says ..
when it should say...