Closed Sambergershen closed 3 years ago
Even with a π/4
vertical FOV there will be slight distortion, this is simply a fact of the linear perspective projection.
Having a π/2
radians vertical FOV is pretty standard in a lot of games, and most of the time lowering the FOV is not a workable solution.
There are ways to reduce the amount of visible distortion using other types of projections, for example panini projections.
In fps games you sometimes render the weapon using a separate FOV to avoid this distortion.
Here are some links for reference: https://docs.unrealengine.com/en-US/RenderingAndGraphics/PostProcessEffects/PaniniProjection/index.html http://imaginaryblend.com/2018/10/14/weaponfovnews/ http://strlen.com/gfxengine/fisheyequake/compare.html
Thank you for your reply, I learned a lot.
If the initial angle of the FOV is too large, the object will deform when moving.