Closed MauNguyenVan closed 2 years ago
It's just named differently. The OpenTK math types existed long before System.Numerics came to be. Matrix4.CreatePerspectiveFieldOfView()
is the function you are looking for.
Because there are many ways to create perspective projection matrices, so just calling it CreatePerspective
doesn't describe how the matrix is constructed. Therefore we have CreatePerspectiveFieldOfView
(which is the same as the CreatePerspective
functions in the other libraries), and CreatePerspectiveOffCenter
for some more specific usecases where you want to create a very specific frustum.
You can take a look in the API reference to see the different alternatives:
https://opentk.net/api/OpenTK.Mathematics.Matrix4.html#OpenTK_Mathematics_Matrix4_CreatePerspectiveFieldOfView_System_Single_System_Single_System_Single_SystemSingle
So what you want is probably CreatePerspectiveFieldOfView
, as you want to use a field of view (fov) value to create the perspective projection.
Uhm. May be i could learn more about opentk to really understand issue.
I have seen many libraries matrix4 like Monogame or System.Numerics.Matrix4x4 ... support both Matrix4.CreatePerspective( ) and Matrix4.CreatePerspectiveFieldOfView( ) method. So, why OpenTK decided to do not support Matrix4.CreatePerspective( ), but only Matrix4.CreatePerspectiveFieldOfView( ) ?
And show for me the differences between Matrix4.CreatePerspective( ) vs Matrix4.CreatePerspectiveFieldOfView( ).
Many thanks for your help.