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update access visibility for Shader.Use() method #63

Closed approachcircle closed 3 years ago

approachcircle commented 3 years ago

in 1.2 Hello Triangle's documentation, there is a method that is defined with no access visibility specified, so it defaults to private. to prevent this, we just need to add the public keyword to specify its visibility

NogginBops commented 3 years ago

Thanks for the PR!