Closed Nightshades1 closed 7 years ago
TR5's editor was leaked for PS1. Only problem is there are no sample wad files thus there are no tools which can create WAD files compatible with TR5's editor. In addition there were no tools included to build the levels for PC, only PS1.
Ah :+1: didn't know about that it got leaked (i was childish when psx existed), Damn Eidos (now SquareEnix forum) these guys don't care about tomb raider fans anymore after the release of TR4 Editor :(
But OpenTomb is much better, just loaded the TR5 map Joby5.trc (sub marine sinking) and the water is awesome, needed to play with noclip, electric wire isn't coded yet ^^.
Usage: DEL2FAB [options]
With those "Lara Drawtype" you can update the documentation, was reading the level format on open tomb and it seem it's missing all lara draw types, cya !
Closing this since the project at the moment is primarily aimed at cloning Tomb Raider. Though there may be plans to create editors, it's not something which is a priority right now.
Hello and sorry for opening an issue but it seem we can't comment on github or idk, By any way do you have a working Tomb Raider Chronicle level editor or similar application coded in c# maybe ? It's kinda retarded the lack of support from these developers that never released it as well as the game source code lol.
I'm trying to make a dumb map on TR5 with the software "DXTRE3D" I did a test level with the entity "Electric Wires" the one in the sub marine... Guess What it's super bugged the wire that hit the water (separated by portal) this just burn everything in the map even when i'm not on the floor lol, The Object code bits is set like what they did on the original level, i seen everything and still doesn't work lol.
Even the animated texture doesn't work, TurboPascal the developer of this editor has stopped working on this since a very long WHILE and sadly there isn't a single editor for TR5 :(
As i've seen you guys got a lot of documentation about file format, i can't believe no one made an editor Xd but i guess coding for an old game isn't very researched.
Well thanks for Open Tomb (i have subscribed to the YT channel since a LONG WHILE) You did an awesome job guys (everyone that contributed) I wish that this engine see the light a day :P